If you're having trouble beating the Megavores™, try practicing with your hybrids before taking them into real battles. Access the Practice area through the Megavore Battles™ page. You can gain a little XP this way and also test how well your hybrids might perform in the field.
Insert the test card. If the DVD skips to the test screen, press each letter A-I on the test card and wait for the corresponding letter to light up on the TV screen before pressing the next letter. If each of the letters successfully lights up, press each of the two arrow buttons and wait for the arrow button to light up on the TV screen before pressing the next arrow button.
If all the buttons light up, remove the test card. The footage should now display a screen with 3 activity cards on it (menu screen). If so, you have successfully programmed the controller.
Insert an activity card you are now ready to play. See the "Playing with InteracTV" section of your manual.
If all the buttons do not light up or you return to the menu screen when the card is removed (the controller is only partially functional), it is possible there is a different code which will give the controller full functionality. Try programming a different code using one of the two programming methods. See Programming the remote using Manufacturer’s codes section or Programming the unit using the manual search method section of your manual.
If you have exhausted all the codes and none of them gives you full functionality, (changing a macro may help) see the "Using Macros" section of your manual.
Playing with InteracTV requires you to insert an activity card into the controller. When inserting the activity card, make sure to point the controller at the DVD player.
If the controller is programmed correctly, the footage on the TV should change when the activity card is inserted. Some DVD players respond slower than others, so give it a second. The wait should be no longer than 5 seconds.
Footage of your favorite TV character will play on the TV. At some point the character will ask the child a question and footage on the TV screen will match the icons on the activity card. Wait for the character to finish asking the question or giving directions.
Then you can input your answer by pressing one of the icons on the activity card. Make sure the controller is pointed at the DVD player when you do this. Your selected answer should light up on the TV screen and the footage should continue.
At anytime you can press either the forward or back arrows to forward to the next section or skip back to the previous section. The green indication light will light up whenever you press an icon or arrow button.
Removing the activity card brings you back to the main menu screen. You can then put in a different activity card and continue playing. An activity card must be in the unit in order for the controller to work.
Some of the updates are large; if the Internet connection is lost during the update then the software may fail to download all of the required files. We recommend connecting the PC directly to the modem. Wireless is not suggested.
Creating hybrids are fun, but don't forget to also build up your hybrids with experience points (XP). That's the onely way you're going to be able to beat some of the toughest Megavores™! If a certain Meagvore™ is stomping on your dinos, try to gain XP by fighting some that aren't as brutal until you're ready to move on to tougher foes.
When testing with the test card, the consumer is getting no functionality
with the any buttons. A character macro maybe needed.
The controller is shipped with several default macros. Certain DVD
players require an enter command be sent after the numeric commands (arrow keys
do not require enter), others require that all commands be sent multiple times
The macros are programmed after the manufacture code has been programmed.
There are two sets of macros. One set controls the number of times a
command is sent.
The other sends additional characters with the number commands.
0001 – Will send only the numeric command (1-9)
0002 – Will send the numeric command (1-9), then enter (default)
0003 – Will send zero then the numeric command (1-9)
0004 – Will send zero then the numeric command (1-9) then enter.
Number of times command is sent
0005 – Will send the IR command one time
0006 – Will send the IR command 2 times (default)
0007 – Will send the IR command 3 times
If no macro is entered the controller will use the default macros. In most
cases the default macro will function fine and does not need to be changed.
The additional character macro is specific to the 3 pos. memory
switch. Every time a new manufacture code is programmed the Additional
character macro will reset to the default code.
The additional character macro only affects the number 1-9 it does not
affect the arrow buttons
The number of times command is sent macro is assigned to all positions of
the memory switch and will not reset to default even if a new manufacturers code
is entered. The consumer must reprogram it to change it.
When programming a macro each button pressed will flash the green indicator
light once. When the final digit is pressed and the macro is programmed
the green indicator light will flash twice (just like when inserting a card).
After any of these commands are entered into the controller, the controller
will stop responding to button presses until the card is removed and
Version 1.0 remotes do not support macros and will not display the double
blink after the 4th button is pressed.
Select and start the related game mode from main menu selection bar (Ball Drop, Mash-ups, Pinball, or Puzzles). Click the gear shaped icon (Options) and then click the Import button. Select the file you want to import. Files will have the following extensions: name.pz = puzzle file, name.mua = mash-up, name.bd = ball drop, name.pb = pinball.
Within career mode matches, when either your energy or your opponent’s energy level is low, the game will engage “power play” mode. Within that mode, you can use a special digital object that comes with your Superstar.
This is also where you can use the physical objects that come with the Apptivity WWE Rumblers Starter Set.
You control the camera with your computer. In order to use the camera, you need to install the complete game (follow the registration and update process) and then access the camera functions in the main menu setting area. Click on the Gear shaped icon and then select the Photo Library button. You can then take pictures of yourself (flip up the camera head) or capture images on the platform (arm camera at the platform). Follow the onscreen instructions.
In the last few years we have seen a tremendous increase in the number of people interested in collecting Hot Wheels cars.Among collectors, some cars are more popular than others, which can make them more difficult to find.As a manufacturer, Mattel does not operate a complete customer sales department so our products are sold primarily through retail stores.However, please check out www.hotwheelsshop.com for some collectible items being sold there.