Use the circular stencil tool to add detail to your artwork. First fully insert the pen until you hear/feel it click and adjust the spray nozzle until you get a nice even spray. Then plug the circular stencil tool directly onto the end of the airbrush tip. Rotate the stencil to select the artwork that you would like to apply. The art should be centered over the spray tip and applied to the car in close range.
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You should pull the car back so that your car stays in that location on the screen.
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If you cannot press the handle down, have an adult unplug the machine, wait ten seconds and then plug it back in to reset. Car Maker will automatically go into the cooling cycle. Do not unplug during this time. After you hear “Cooling Complete” and the door opens, try the following:
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Check the mold for blockage. See CLEANING section in the instruction sheet.
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Look into the front window on the machine. Ensure that there is a wax stick in the heating chamber and that the wax stick above it is properly aligned.
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The various colored icons are meant to direct you to the different hangars in the Hot Wheels Test Facility. The red diamond icon takes you to the Search and Destroy Hangar, the yellow triangle icon takes you to the Long Jump Hangar, and the blue circle icon takes you to the Race Hangar. The green tool icon will allow you to upgrade your vehicle in the workshop.
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You need the appropriate piece of equipment, such as a flotation device, big-wheel tires or wings, to access certain areas. You can get this equipment in the Workshop, which you can find by following the green tool icon, then pressing the action button once you arrive at the Workshop hangar.
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You should hear/feel it click when you push the pen down into its slot on the spray gun.
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Mattel does not sell Treasure Hunt cars directly to consumers. All of these vehicles are limited in quantity and subject to availability.
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You need to fine tune the spray nozzle by turning the adjustment nozzle all the way to the negative side (-). Then while holding the trigger down, slowly adjust the nozzle toward the positive side (+) until you get a nice even spray. You should also make sure that the pen is fully inserted by pushing it all the way into the slot on the spray gun until you hear/feel it click.
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After you’ve airbrushed your car, lower the turntable into the drying chamber by turning the handle on the far right counterclockwise toward the ground. Rotate the knob outside the chamber all the way to the rightmost setting to turn the fan on. Air will blow inside the drying chamber and dry off your car!
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The action button is the button on the hood of the car that you can press down in order to start the game, activate weapons, enter buildings and other zones, and more.
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In order for the Wild Thing™ to operate correctly, there must be weight in the seat. When your child leans forward in the seat or lifts their bottom off the seat, the seat switch will open and the vehicle will stop. For best results, make sure your little one stays seated at all times with their back against the seat.
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Since 1968, when Hot Wheels cars were introduced, we have manufactured tracks in many different colors, yet the color that sticks in the minds of most people is orange. As in the past, we will continue to manufacture tracks in many different colors that will vary from set to set, and year to year.
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Click on the map icon in top left corner of screen. You can click on any of the icons to be taken to that particular area of the Test Facility.
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The tutorial only plays once, but parts of it can be viewed again by clicking on the map icon on the top left corner of your screen.
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The very first time you use Car Maker, you need to insert 2 wax sticks. Car Maker comes pre-loaded with 1 wax stick. The second stick you insert is not meant to fit completely inside the machine – it will protrude through the top. After you have made your very first car, only 1 additional wax stick needs to be inserted every time. Please note that ALL wax sticks must be inserted with the point side down.
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You can combine your pens to get more color combinations. For example, you can get green by applying blue and yellow inks over each other. First apply a thin layer of one color until you get the desired coverage, then switch pens and apply an even layer of your second ink. Try making your own combinations!
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On
the underside of the launcher, each end of the rubber band should be wrapped
around a peg on each side of the main launcher and then doubled up and hooked
around the center tab of the moveable portion of the launcher.
Here is a picture of an assembled rubber band launcher!
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