Fisher-Price® Imaginext® DC Super Friends™ Transforming Batcave
Battery Info: No Batteries Required
Ages: 3 - 8 years
The Imaginext® DC Super Friends™ Transforming Batcave lets preschoolers' imaginations soar as they control all the exciting, crimefighting action with their favorite Super-Hero. Batman™ has always had the coolest tools and gadgets to fight crime in Gotham City – and his Batcave headquarters is no exception! Turn the middle Power Pad to transform the play set – the platforms, Batcomputer screens and Batwings open to reveal the command center. Turn the top Power Pad to open the armory and gear Batman™ up for battle. There’s even a sparring dummy that rotates to let Batman™ practice his Ninja moves! Uh, oh…The Joker™ is stirring up trouble! Push a switch on the lower Power Pad to open the garage doors so Batman™ can speed away to his latest crime-fighting adventure. And no Batcave would be complete without a jail, elevator and projectile launcher to add to the story and the adventures! With a headquarters loaded with so much fun, The Joker™ will be no match for Batman™ and your young Super Hero’s imagination!
Kids can create their own Batman adventures with this transforming Batcave playset Turn middle Power Pad for an awesome transformation: platforms spread, Batwings open and Batcomputer is revealed Turn top Power Pad to reveal armory and activate the sparring dummy.
Push switch on lower Power Pad to open the garage doors Under attack.
Push button on launcher to send projectiles flying! For preschool kids ages 3-8 years Includes Transforming Batcave playset, Batman™ and The Joker™ figures, projectile launcher, and armor & jetpack that fit on the Batman™ figure