Imaginext® DC Super Friends™ 2 in 1 Batwing
Product#: DTP99
Released: 2017
Battery Info: 3 AG13 (LR44) button cell battteries
Ages: 3 - 8 years
Product Description
Whether they're placing Batman in the cockpit of the Batwing and soaring into battle, or role playing the fighting action themselves by becoming the Caped Crusader, young Super Heroes will love this awesome, two-in-one transforming Batwing! Get the role play fun started by placing the glove on your child's arm. When the trigger is gently squeezed, the Bat-Signal will light up on a target. Ready…aim…fire! Squeeze the trigger harder to fire discs from the glove's launcher. Take that, Super-Villains! When young Super Heroes are ready for aerial action, they can turn the Power Pad to transform the glove into the Batwing jet! Now they can place Batman in the cockpit and take to the skies to defend Gotham City™! What exciting adventures will the Caped Crusader get up to next? That's for your young Super Hero to decide! Imaginext® Imagine What's Next!™ Where development comes into play™ Cognitive: Imaginative play and storytelling helps develop kids' language skills and can foster an early love of reading.
Includes transforming Batwing, Batman™ figure, & 6 disc projectiles
When wearing glove, lightly squeeze trigger to see Bat-Signal light up on a target. Squeeze harder to fire projectiles!
Turn Power Pad to transform glove into Batwing. Batman figure fits inside cockpit, too!
Add the 2 in 1 Batwing to other Imaginext® DC Super Friends™ figures, vehicles and playsets for even more action-packed fun!