You can combine your pens to get more color combinations. For example, you can get green by applying blue and yellow inks over each other. First apply a thin layer of one color until you get the desired coverage, then switch pens and apply an even layer of your second ink. Try making your own combinations!
In the last few years we have seen a tremendous increase in the number of people interested in collecting Hot Wheels cars.Among collectors, some cars are more popular than others, which can make them more difficult to find.As a manufacturer, Mattel does not operate a complete customer sales department so our products are sold primarily through retail stores.However, please check out www.hotwheelsshop.com for some collectible items being sold there.
Yes, for best results, allow the wax to cool for a few minutes before opening the mold. Twist the mold slightly (as you would an ice cube tray) to break the wax free. You can also run the mold under cold water, which will help speed up the cooling process. If the car body is wet, be sure to dry it completely before applying labels. Remove car body from the mold within 10 minutes. If the body is left in the mold for any longer, the wax may begin to crack.
If you hear “Error,” ask an adult to unplug Car Maker from the wall, wait ten seconds and then plug it back in to reset. Car Maker may automatically go into the cooling cycle. Do not unplug during this time. If you continue to hear “Error” after multiple resets, this may be an indication of a mechanical problem with the door switch; please contact Consumer Services via service.mattel.com for assistance.
In order for the Wild Thing™ to operate correctly, there must be weight in the seat. When your child leans forward in the seat or lifts their bottom off the seat, the seat switch will open and the vehicle will stop. For best results, make sure your little one stays seated at all times with their back against the seat.
the underside of the launcher, each end of the rubber band should be wrapped
around a peg on each side of the main launcher and then doubled up and hooked
around the center tab of the moveable portion of the launcher.
Here is a picture of an assembled rubber band launcher!
If all codes in the instruction manual have been tried unsuccessfully or your brand of DVD player is not listed, it is possible that the code for your DVD player may still be in the controller. You may be able to find the code using the manual search method.
Make sure the controller has good batteries and slide the 3 position memory switch on the back of the controller to the desired memory position.
Insert the compilation DVD into the DVD player and turn on the DVD player and TV.
Insert the programming card into the controller, the green light should blink twice.
Point the controller at the DVD player and press the left arrow key.
Continue to press the left arrow key at a 1 second interval. Be sure to watch to see if the power to the DVD player turns off.
If the power to the DVD player turns off stop and remove the programming card. Turn the DVD player back on. Play the disk and allow the DVD footage to play through until it gets to the screen, which shows the 5 different activity cards.
Insert the test card into the controller, the green light should blink twice.
The DVD should skip to the test screen, if it does not remove the test card and re-insert the programming card and continue from step 5.
This process may take a while. If you press the left arrow button more than 300 times and the green light no longer blinks, it is possible that your DVD player's code is not supported by this version of the controller. Verify version and if new version includes more codes for their DVD player. If so, send a new controller. If no new codes have been added to their brand of DVD player, you will need to follow the service policy, return for voucher or refund.
If the test card skips to the footage, which resembles the test card then proceed with testing the controller. See Testing the unit section of your manual or quick set up instructions.
You will need to perform a factory reset of the Batmobile RC vehicle. **The Batmobile needs to be on all four wheels to do the reset.** The battery compartment is located on the left side of the vehicle. Remove the battery door and locate the small hole on the bottom left hand corner of the battery housing. While the Batmobile vehicle is turned ON, insert and press down the reset button located in the recessed area for 10 full seconds using a paperclip or similar sized tool. After holding down for 10 full seconds, release the button, wait 3 seconds and then cycle the Batmobile OFF and then back ON, and follow the "new user" instructions to connect to the Batmobile in the Batmobile RC Controller app.
Connect the controller to a powered USB port with the supplied USB cable. Attach the power cable located inside the controller to Barbie™ Star Light Adventure RC Hoverboard. Set the toy to OFF position and controller in “charging” position (left). Charging light should be in red and turns green when it is fully charged.