Each character has her own unique adventure taking place in the world of Monster High. Gameplay includes collecting objects, and playing mini-games to advance the story:
o Draculaura™ wins a group of spirited creatures at the Monster High carnival, and they run wild, terrorizing the school. To spare Clawd from eternal detention, Draculaura searches for a way to get them under control and discovers their true freaky-fab nature in the process.
o When a science experiment goes awry in Mr. Hack’s class, Frankie has a high voltage energy interaction with Otto Maton. She is sparking at the bolts to stitch things up after this revoltage exchange of energy and ultimately finds a chic solution.
o Due to a Cupid mishap, Clawdeen accidentally becomes the furrocious object of Manny Taur’s affections. His bullying style of courtship leaves Clawdeen picking up the pieces of the messes he makes. To reclaim her boy-free independence, Clawdeen must reverse Cupid's spell.
o Lagoona thinks something is fishy when Gil tries to avoid her. She soon learns that he has the Blue Flu and is fleeing in the other direction to keep her from getting sick. Determined to help, she finds a way to stand by her man (errr…fish).
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When playing the game, lift your figure or fingers off the screen for at least 4 seconds, and the pause menu will appear.
The map icon is the MH pendant at the top of the left side of the screen. Tap it to access the map.
The map has arrows pointing to where you should go next to complete your task. The various colored icon shows you where you currently are.
o Blue = Frankie
o Pink = Draculaura
o Purple = Clawdeen
o Turquoise = Lagoona
Skullette™ icons show you where non-player characters are located.
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When playing the game, lift your figure or fingers off the screen for at least 4 seconds, and the pause menu will appear.
The checklist icon is the green notepaper at the left side of the screen. Tap it to access the checklist.
The checklist will indicate your next task or assignment within the game.
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Always remove the marker from the Monster Maker when printing is complete. Replace cap on marker immediately after use. Store the markers in the tool stand, cap side down, when not in use. If left uncapped, markers will dry out. Markers can be partially restored by replacing the caps and storing them in the tool stand, cap side down, for 24 hours. Use the included markers only with the Monster Maker.
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When playing the game, lift your figure or fingers off the screen for at least 4 seconds, and the pause menu will appear.
Tap the purple lips to turn off either all sound or the music only.
Alternatively, you can turn off all sound on your iPad using the hardware switch on the side of your device.
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Additional red, purple, and black markers are available in the Monster Maker Primary Extension Pack, sold separately.
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When playing the game, lift your figure or fingers off the screen for at least 4 seconds, and the pause menu will appear.
Tap the pink heart icon to go back to the main menu where you can access another character’s game.
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· The action button is the button on the top of the figure’s base that you can press down in order to advance dialogue, use your character’s special ability in the game, and interact with your environment.
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Go back to the main menu and re-select your character.
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No, unless you are playing with your fingers. Each figure can only be used in that specific character’s game.
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No, Windows and Mac computers are supported only through USB. Please connect Monster Maker to your computer with a standard A-to-B USB printer cable (not included).
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From your iPad home screen, go to Settings, General, then Multitasking Gestures. Turn off Multitasking Gestures.
Make sure that you do not press the figure down on the iPad home button, as that will close the game.
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If you want to come back to play later, simply lift up your fingers or the figure to get the pause menu. Then press the iPad home button to minimize the app.
You cannot go to the main menu to switch between characters without losing your progress.
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If you receive an error message during printing, turn off the Monster Maker using the power switch. Wait a few seconds and turn it back on. Restart the app.
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Next to the On/Off switch, behind the rubber plug.
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Items that can be collected or interacted with have a glow around them. To collect an object, move the figure near the object or over it.
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You can, but you will only be able to play the initial portion of each character’s game unless you have Apptivity toy for that character.
To play without the toy, use two fingers to move around the screen, and a third finger to press the action button.
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